LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models

ECCV 2026

1Adelaide University, 2The Australian National University, 3Monash University,
4Zhejiang University, 5University of Auckland
*Equal contribution Project lead Corresponding author
LiveWorld Teaser

LiveWorld enables persistent out-of-sight dynamics. Instead of freezing unobserved regions, our framework explicitly decouples world evolution from observation rendering. We register stationary Monitors to autonomously fast-forward the temporal progression of active entities in the background. As the observer explores the scene along the target trajectory, our state-aware renderer projects the continuously evolved world states to synthesize the final observation, ensuring that dynamic events progress naturally even when entities are completely out of the observer's view.

Abstract

Recent generative video world models aim to simulate visual environment evolution, allowing an observer to interactively explore the scene via camera control. However, they implicitly assume that the world only evolves within the observer's field of view. Once an object leaves the observer's view, its state is "frozen" in memory, and revisiting the same region later often fails to reflect events that should have occurred in the meantime.

In this work, we identify and formalize this overlooked limitation as the "out-of-sight dynamics" problem, which impedes video world models from representing a continuously evolving world. To address this issue, we propose LiveWorld, a novel framework that extends video world models to support persistent world evolution. Instead of treating the world as static observational memory, LiveWorld models a persistent global state composed of a static 3D background and dynamic entities that continue evolving even when unobserved.

To maintain these unseen dynamics, LiveWorld introduces a monitor-based mechanism that autonomously simulates the temporal progression of active entities and synchronizes their evolved states upon revisiting, ensuring spatially coherent rendering. For evaluation, we further introduce LiveBench, a dedicated benchmark for the task of maintaining out-of-sight dynamics. Extensive experiments show that LiveWorld enables persistent event evolution and long-term scene consistency, bridging the gap between existing 2D observation-based memory and true 4D dynamic world simulation.

Video Demos

Method Overview

Method Overview

LiveWorld overview. Our system explicitly decouples world modeling into two processes. (1) Static Accumulation (Blue): Temporally-invariant backgrounds are fused into a static 3D point cloud via SLAM. (2) Dynamic Evolution (Green): Stationary monitors use the Evolution Engine to fast-forward the out-of-sight progression of active entities, lifting them into 4D point clouds. (3) State-aware Rendering (Purple): Both representations are projected onto the target camera trajectory. This geometric projection, alongside appearance references, guides the renderer to synthesize coherent observations reflecting the elapsed dynamics.

World State Formulation

World State Formulation

World State Formulation. We approximate the intractable 4D world state by decoupling it into two trackable representations: a temporally-invariant static 3D environment via T-axis projection, and 2D video sequences of dynamic entities via Z-axis projection. This structured approximation enables tractable world modeling while preserving both static and dynamic scene components.

Monitor Registration

Monitor Registration

Given one or multiple preceding frames from the previous round, we first detect if the scene visited by the observer contains active dynamic entities, using off-the-shelf VLMs and segmentors. Following a positive detection, we further validate if the entity and scene are already registered by existing monitors. If not, a new monitor is registered to autonomously track and evolve the entity's dynamics.

LiveBench: Benchmarking Out-of-Sight Dynamics

Existing benchmarks cannot measure whether a world model keeps evolving what it no longer sees, so we build LiveBench: 100 diverse generated scenes paired with procedurally designed multi-round camera trajectories and text-driven event scripts, totaling 400 evaluation sequences of 260 frames each. Trajectories alternate between leaving and revisiting the initial viewpoint, in two families — Same-Pose Revisit (A→B→A→B→A) and Different-Pose Revisit (A→B→C) — forcing the model to reveal how the unobserved event has progressed.

Evaluation covers spatial memory (PSNR / SSIM / LPIPS on static backgrounds), entity identity and geometry (foreground-masked DINOv2 similarity and 3D Chamfer Distance), and event progression via VLM-based VideoQA accuracy on the text scripts.

Comparison with State-of-the-Art

Comparison with state-of-the-art methods on LiveBench

With the camera repeatedly moving away and returning, LiveWorld alone maintains long-horizon (260-frame) out-of-sight dynamics, while Matrix-Game-2.0, Hunyuan-GameCraft-1.0, and Spatia either freeze the entity at its last seen state or collapse the background entirely by the second revisit. On LiveBench, LiveWorld nearly triples the best baseline's event-progression accuracy (VQA-Acc 59.1 vs. 20.1 on the first revisit) while matching the strongest spatial-memory baselines on background fidelity.

Concurrent and Late-Appearing Events

Late-appearing event revisiting demonstration

New entities can be summoned via text mid-generation: here a corgi is introduced after the initial scene with the kid, and a second monitor is registered once the camera leaves its region. Both monitors then evolve their events independently and stay perfectly synchronized with the renderer upon revisits. In human evaluation of such concurrent two-event scenarios, LiveWorld succeeds on both events simultaneously in 26% of scenes, while the variant without event evolution collapses to 0%.

BibTeX

@article{duan2026liveworld,
  title   = {LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models},
  author  = {Duan, Zicheng and Xia, Jiatong and Zhang, Zeyu and Zhang, Wenbo and Zhou, Gengze and Gou, Chenhui and He, Yefei and Chen, Feng and Zhang, Xinyu and Liu, Lingqiao},
  journal = {arXiv preprint arXiv:2603.07145},
  year    = {2026}
}